Huge Construct, Lawful Good
Armor Class 21 (natural armor)
Hit Points 205 (20d12 + 85)
Speed 30 ft., Fly 70 ft.
STR
26 (+8)
DEX
16 (+3)
CON
20 (+5)
INT
18 (+4)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +12, CON +9, INT +8
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Truesight, Passive Perception 16
Languages common, primordial
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

exploding arm (Recharge 5-6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 dex saving throw. On a failed save, it takes 10d8 fire damage. roll 1d20 if one defender takes double the damage, the guard takes normal damage and cant use this attack again untill a long rest.

Reactions

has the sentanal feat 

Description

the air genasai golums is a magical construct cut and chiseled from stone and iron to appear as tall, impressive statues. Like other golems, they are nearly impervious to spells and ordinary weapons.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2024 10:48:45 AM
3
2
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Coming Soon

Habitat: Mountain

AkataiMortaiJay

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