Medium Undead, Neutral Evil
Armor Class 7 Natural
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Touched by Dark Flames.  Cyric's special magic that created the zombie causes it to be twinged in faint black flames of negative energy.  The black flames add a 1d6 of damage to its attack.  Any unarmed strike, or touch attack, against the zombie will cause the attacker to suffer 1d6 neucrotic damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 3 (1d6) neurcrotic damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.  These zombies were created using the dark necromancy of the followers of the evil god Cyric, as such, they are bathed in a faint black flame of magical energy that is caustic to touch, but makes attacks easier to hit them.  Cyric's special magic requires corpses that have been dead for less than a year.

Habitat: Urban

Soldack

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