Medium Or Small Beast, Any Alignment
Armor Class 13 Natural Armor
Hit Points 40 (10d6 + 5)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6
Senses Darkvision With it's light it illuminates a 25 foot radius, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Light. Any creature smaller than it is must roll a D.C 10 dexterity save in order to not be drawn in to the light.

Actions

 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 5 (2d4) piercing damage. 

 

Reactions

Dodge. Spin out of control and make one roll to hit a D.C 16 dex save.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is a traditional angler fish.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BryGuy35

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