Large Undead, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +7
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands Abyssal but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Limited Magic Immunity. The crystallized Minotaur skeleton can't be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects. If subjected to a spell it is immune to, the crystallized Minotaur skeleton can either absorb the spell power, regaining (1d8) per spell level, or, if the spell is not an area of effect spell, redirect the spell at another target within range using the original spellcasters save dc and attack roll.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Habitat: Underdark

Cailean371

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