Immutable Form. The golem is immune to any spell or effect that would alter its form.
Coin form. The golem can't regenerate health normally or with any spells. The only way the golem can gain hp is if it absorbs coins, the type and number of coins makes up its health pool with a minimum of 20, which is the core of the golem. CP gives 1 hp, SP gives 5, EP gives 10, GP gives 20, and platinum gives 50 hp. Each coin increases the max HP of the monster and every hit it takes removes from the golems total HP.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Coin shot. Ranged weapon Attack:+13 to hit, reach 60 ft., one target. Hit: 20 (2d10+2) piercing damage.
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