Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (studded leather)
Hit Points 30 (5d8 + 10)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Crystal Beast Control. As a bonus action, the Crystalmancer can command all of his crystal beasts one thing such as attack enemies or make a specific command to one crystal beast such as attack certain enemy but retreat if down to half hp.

Spellcasting. The Crystalmancer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Crystalmancer has the following wizard spells prepared and are in its spellbook:

Cantrips (at will): Message, Acid Splash, Shocking Grasp, Prestidigitation 

1st level (4 slots): Crystal Shards*, Expeditious Retreat, Shield, Sleep, Earth Tremor

2nd level (3 slots): Diamond Javelins*, Hold Person

3rd level (2 slots): Crystal Beast*

* Homebrew spells, Crystal Shards is an aesthetic version of Water Needles with crystals

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft. or 30/60 ft ranged, one target. Hit: 3 (1d4 + 1) piercing damage.

Description

Crystalmancers are wizards who develop themselves in the field of crystals and conjuration. They commonly take deep caves or sites of naturally growing crystals as their study and home. 

Monster Tags: NPC

Habitat: Urban

DarkShepard

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