Medium Plant, Unaligned
Armor Class 14 natural armor
Hit Points 38 (7d8 + 7)
Speed 20 ft., Climb 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Blinded, Deafened
Senses Darkvision 60 ft., Passive Perception 11
Languages understands Sylvan but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Thorn Dart: Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Slam: Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 9 (2d6+2) bludgeoning damage.

Blood Entangle (Recharge 5-6): The Bloodroot Warden releases a burst of entangling bloodied roots in a 15-foot radius centered on itself. Each creature in the area must make a DC 13 Strength saving throw, On a failed save, a creature takes 4 (1d8) bludgeoning damage and is restrained until the Warden's next turn. On a successful save, the creature takes half the damage and isn't restrained. 

 

Description

Bloodroot Wardens appear as athletic humanoids, standing around 5 feet tall, composed of a dense mesh of woody bark and thick vines, with patches of red moss and fungus at odd intervals. Thorns protrude aggressively from their limbs. Their eyes glow with a deep red hue, and their bodies sporadically bloom small, blood-red flowers that emit faint, eerie light. 

They act almost as protectors of their kind, taking strategic positions and using their entangling roots to control the battlefield. 

TheShadowScythe

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