Medium Humanoid, Any Evil Alignment
Armor Class 20 plate, shield
Hit Points 143 (18d8 + 62)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
19 (+4)
CHA
8 (-1)
Saving Throws STR +7, CON +8, WIS +7
Skills Perception +8
Damage Resistances Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 18
Languages Deep Speech, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Bloodwrack. Creatures within 10 ft. of the wrackspawn that are hostile to it, and missing more than half of their maximum hit points make all saving throws with disadvantage.

Actions

Multiattack. The armored wrackspawn makes two attacks with its warhammer.

Warhammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. 

Crushing Blow(Recharge 5-6). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 39 (6d8 + 12) bludgeoning damage. On a hit, the target is pushed backwards 10 ft. and knocked prone if they are a creature that is Large or smaller.

Reactions

Protection. If another creature within 5 ft. of the wrackspawn is the target of a weapon attack, the wrackspawn imposes disadvantage on the attack roll. It must be wielding its shield to use this reaction.

Inflict New Tortures. When a hostile creature within 10 ft. of the wrackspawn succeeds on a saving throw, it can use its reaction to move up to its speed without provoking oppurtunity attacks. Its Crushing Blow recharges, and it immediately uses it against any creature other than the triggering creature.

Habitat: Underdark

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