Medium Humanoid (Elf), Any Good Alignment
Armor Class 20 (Any Light-Medium armor)
Hit Points 86 (10d10 + 5)
Speed 40 ft.
STR
20 (+5)
DEX
25 (+7)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
15 (+2)
Saving Throws DEX +12, WIS +9
Skills Athletics +5, Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances Psychic, Damage Dealt By Traps
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Poisoned
Senses Darkvision 120ft, Passive Perception 20
Languages Gm Discretion
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Sight. The hunter has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The hunter makes three attacks (Gm's discretion) .

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +6 to hit, ranged 150/600 ft., one target. Hit: 15 (2d8 + 4) piercing damage.

Acid Breath (Recharge 5–6). The hunter grabs the necklace and blows into it creating acid in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 24 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Several Earings and a Necklace with a dragon scale on it. Sickly and Pale yet strong, Expert Cook, Whistles at a tune to which you don’t know where its coming from to confuse prey. Overconfident believing nobody can defeat him and knows biology so well he can strike vital organs with near surgical precision at high speeds with his blades made out of lightning

Monster Tags: NPChumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

GoblinRouge101

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