Medium Monstrosity, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 232 (15d20 + 75)
Speed 30 ft., Climb 30 ft., Fly 60 ft.
STR
26 (+8)
DEX
10 (+0)
CON
21 (+5)
INT
9 (-1)
WIS
12 (+1)
CHA
15 (+2)
Senses Darkvision 120 ft., Passive Perception 11
Languages Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the beast fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The beast makes two Claw attacks and one Bite attack.

Claw. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (1d12 + 8) slashing damage, and if the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) slashing damage.

Legendary Actions

The beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The beast regains spent legendary actions at the start of its turn.

Bite Attack. The beast makes one Bite attack.

Charge (Costs 2 Actions). The beast moves up to its speed without provoking opportunity attacks, then makes two Bite attacks.

Frightful Howl (Costs 2 Actions). The beast howls as it exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5609Zuloglordofdarkness

Comments

Posts Quoted:
Reply
Clear All Quotes