Multiattack. The basilisk makes two attacks: one with its beak and one with its bite or two with its claws.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 3) piercing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (5d6 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 o hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 6 (2d6) poison damage, and the target must succeed on DC 14 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target loses 5 (1d10) hit points at the start of each of its turn. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
Description
Basilisks appear to be chickens with a snake for a tail. However, the snake's portion is actually thought to be the head, since if a Basilisk is cut in half, the part with the snake head lives longer. The dividing line between head and tail is a point of contention. They have spurs on the back of their claws that hold a deadly venom. Their eggs are squishy and bean-shaped like the eggs of snakes, and are laid every 2-3 days, much like chickens. The eggs appear to have no whites. They hatch from eggs looking very much like chicks with small snake tails. They are related to the Cockatrice that live on a lower dungeon floor.
They can sense heat from their snake side with what is commonly known as a pit organ. The best way to attack them is to first intimidate them by making one's body seem larger and shouting as much as possible, then attack them from two sides at the same time, since the two brains briefly confuse the body if attacked at the same time.
The basilisk can be cooked like a chicken, and tastes remarkably similar to one too. Eating them raw is not recommended as they harbor the bacteria Campylobacter evil .
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