Medium Humanoid (Lizardfolk), Neutral Good
Armor Class 16 (Natural Armor)
Hit Points 56 (6d10 + 12)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Arcana +4, Athletics +4, Insight +4, Investigation +4, Perception +4, Stealth +6, Survival +4
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Draconic
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hold Breath. Lowtrek can hold his breath for 15 minutes.

Racism. Lowtrek has advantage on Intelligence checks to recall information about Orcs.

Lycantrope Transformation. As a bonus action, Lowtrek can transform into a special hybrid form for up to 1 hour. He can speak, use equipment, and wear armor while in this form, and can revert to his normal form as a bonus action. Lowtrek automatically reverts to his normal form if he falls unconscious or dies. While transformed, Lowtrek has the following benefits:

  • Feral Might: Lowtrek has advantage on Strength checks and Strength saving throws, and a +1 bonus to melee damage rolls.
  • Honed Senses: Lowtrek has advantage on Wisdom (Perception) checks that rely on hearing and smell.
  • Resilient Hide: Lowtrek have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons. Additionally, he has a +1 bonus to AC.
  • Bloodlust: If Lowtrek starts his turn with fewer hit points than half his hit point maximum, he must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. If more than one creature is equally near to Lowtrek, the target is determined randomly.

Brand Of Castigation. When Lowtrek damages a creature with a weapon for which he has an active crimson rite, he can channel hemocraft magic to sear an arcane brand into that creature, with no action required. Lowtrek always knows the direction to the branded creature as long as it’s on the same plane of existance as him. Further, each time the branded creature deals damage to Lowtrek or a creature that he can see within 5 feet of him, the branded creature takes 1 psychic damage. The brand lasts until Lowtrek dismisses it or until he uses this feature to apply a brand to another creature. Lowtrek's brand can be dispelled with the "Dispel Magic" spell, as if the brand is a 3rd-level spell.

Actions

Multiattack. Lowtrek makes two attacks with "Claws" and one attack with "Fiend Slicer" or "Bite" when in his lycan form, otherwise he makes two attacks with "Fiend Slicer" or "Bite", in any combination.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) piercing damage.

Fiend Slicer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 5) slashing damage and 5 (2d4) radiant damage.

Hand Crossbow. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Hungry Jaws (1/Day). As a bonus action, Lowtrek can make a single "Bite" attack. If the attack hits, it deals its normal damage, and Lowtrek gains 2 temporary hit points.

Crimson Rite. As a bonus action, Lowtrek can activate any rite he knows on a weapon he's holding. A weapon can only hold one active rite at a time. When activated, Lowtrek takes 1d6 necrotic damage which can't be reduced in any way. While the rite is in effect, attacks made with the weapon are magical and Lowtrek deals an additional 1d6 cold damage. The rite’s effect lasts until Lowtrek finishes a short or long rest.

Blood Curse of the Marked. As a bonus action, Lowtrek marks a creature that he can see within 30 feet of him. Until the end of his turn, whenever Lowtrek hit the cursed creature with a weapon for which he has an active crimson rite, he roll an additional hemocraft die when determining the extra damage from the rite. If Lowtrek chooses to amplify the curse, the next attack roll he makes against the target before the end of his turn has advantage.

Reactions
Blood Curse of the Eyeless. When a creature Lowtrek sees within 30 ft. of him makes an attack, he can use your reaction to roll 1d6 and subtract the result from the creature's attack roll. Creatures immune to the Blinded condition are immune to this curse. If Lowtrek chooses to amplify the curse, he applies this curse to all of the creature's attacks until the end of its turn, rolling separately for each attack.

Description

Lowtrek is a powerful lizardfolk Blood Hunter that even possesses the "Fiend Slicer", a legendary magical sword. However, his lycan powers apparently make him too dumb to understand how powerful he really is.

Previous Versions

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4urelius_Ghastz

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