Armor Class
18
(plate, shield)
Hit Points
18
(4d8)
Speed
35 ft.
STR
17
(+3)
DEX
14
(+2)
CON
19
(+4)
INT
11
(+0)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
STR +5
Skills
Athletics +8
Condition Immunities
Charmed
Senses
Darkvision 90 ft., Passive Perception 12
Languages
Common, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Pocket Sand Technique. The goblin can take the Disengage and blind anyone in 5 feet as a bonus action on each of its turns.
Actions
Gauntlet. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) bludgeoning damage.
Rock Throw. Ranged Weapon Attack: +4 to hit, range 40/100 ft., one target. Hit: 5 (1d6 + 3) bludgeoning damage.
Description
Cloblins are small, honorable humanoids that lair in the local tavern or fighting pits and other settings with a good chance of a brawl. Strong individually, but even stronger when in groups of 3 or more. Their adherence to their code of honor sometimes gets them killed.
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