Wail of Doom. Once per day, the Banshee can release a mournful wail. Each creature within 30 feet that can hear it must succeed on a DC 14 Constitution saving throw or drop to 0 hit points on a failure. A creature that successfully saves is deafened for 1 minute. Creatures that are deaf or cannot hear are immune to this effect.
Horrifying Visage. Each non-undead creature within 60 feet of the Banshee that sees it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Banshee is within line of sight, ending the effect on itself on a success.
Etherealness. The Banshee can move in and out of the Ethereal Plane using its movement, appearing and disappearing at will.
Corrupting Touch. +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.
Description
The Banshee of Nav is a spectral figure, a tragic manifestation of a soul forever bound to the realm of Nav. Shrouded in tattered garments that flutter in unearthly winds, these spirits drift silently until provoked into anguish. Their haunting wails are not just expressions of eternal sorrow but powerful supernatural cries that can spell instant doom for those who hear them. The appearance of a Banshee of Nav is an omen of death, and their mournful visage alone can strike terror into the hearts of the living. These banshees roam the boundaries of their cursed domain, forever reliving the moments of their demise and dragging the unwary down into the depths of despair and death.
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