Static Discharge. At the end of each of the stormfeathers's turns, any creature it has struck with a melee attack within the past minute must make a DC 22 Constitution save, taking 10 (3d6) lightning damage on a failed save.
Keen Sight. The stormfeather has advantage on Wisdom (Perception) checks that rely on sight.
Electric Body. A creature that touches the stormfeather or hits it with a melee attack using a metallic weapon while within 5 feet of it takes 5 (2d4) lightning damage.
Multiattack. The stormfeather makes three attacks: one with its beak and two with its talons.
Beak. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) piercing damage plus 7 (2d6) lightning damage.
Talons. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage plus 3 (1d6) lightning damage, and the target is grappled (escape DC 25). Until this grapple ends, the target is restrained, and the stormfeather can't use this talon on another target. The stormfeather has 2 talons. The stormfeather can still move while grappling creatures in this way if all grappled creatures are huge or smaller, but cannot use its walk speed if it has both of talons grappling targets.
Thunderous Flap (Recharge 5-6). The stormfeather hits its wings against its body, creating a thunderous clap. Each creature within 30 feet of the stormfeather takes 42 (12d6) thunder damage, is deafened, and must make a DC 22 Strength saving throw, becoming prone on a failure.
The stormfeather can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The stormfeather regains spent legendary actions at the start of its turn.
Crush. The stormfeather tightens its grip on all creatures it has grappled in its talons, dealing 12 (1d4 + 10) bludgeoning damage plus 3 (1d6) lightning damage to them.
Screech. The stormfeather screeches loudly, deafening any creatures that can hear it and are within 60 feet of it until the end of their next turn.
Beak. The stormfeather makes a beak attack.
Description
Stormfeathers are gigantic, corvid-like birds with magical abilities revolving around lightning. Although not very intelligent, stormfeathers are still significantly smarter than the average animal, even being smart enough to speak common, however not very well. Stormfeathers are highly sadistic, and one of their favorite pastimes is tormenting and teasing any creatures foolish enough to get too close to their lair. In many ways, they are similar to chromatic dragons, but any self-respecting dragon will get hostile when compared to a stormfeather, as they see stormfeathers as lesser due to their intelligence.
Lair and Lair Actions
Stormfeathers usually make their lairs in high mountaintops, but they ensure that their lairs remain underneath the clouds. They frequently find themselves at odds with red dragons for territory.
Lair Actions
On initiative count 20 (losing initiative ties), the stormfeather takes a lair action to cause one of the following effects; the stormfeather can’t use the same effect two rounds in a row:
- A lightning bolt strikes a space the stormfeather can see within 120 feet of it. Each creature within 5 feet of the spot struck must make a DC 17 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.
- Extra heavy rain batters a cylindrical area that the stormfeather can see within 120 feet of it that goes from the clouds down to the ground and has a 20 foot radius. All terrain in this area is considered difficult terrain, flying takes double movement, and any normally climbable walls become difficult to scale, requiring a DC 16 Strength (Athletics) check to climb. This continues until the next initiative count 20.
Regional Effects
The region containing a legendary stormfeather's lair is warped by the stormfeather's magic, which creates one or more of the following effects:
- A thick, violent thunderstorm constantly bombards the area within 5 miles of the stormfeather's lair, limiting visibility. This thunderstorm does not impede the stormfeathers's vision.
- Sounds caused by creatures hostile to the stormfeather are slightly muffled within 5 miles of the stormfeather's lair.
- Sounds caused by the stormfeather are amplified within 5 miles of the stormfeather's lair.
If the stormfeather dies, these effects fade over the course of 1d10 days.
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Posted Apr 30, 2024update: i have updated the page so the creature is now referred to as a "stormfeather," a term that i made up. in previous versions, it was known as a thunderbird, but i had learned shortly after posting it that the thunderbird is a piece of native american folklore, and presenting it as an evil creature was appropriating. i apologize for that and have changed the name.