Shapechanger. The imp can use its action to polymorph into a beast form that resembles any tiny or small beast, or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Bound by a Hag. Bez very much did not enter this arrangement willingly. He is bound to his master and also by association to Baba Yaga. He is disgruntled and will take some time to warm up to the party.
Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
Flip em Off. As an action the imp can flip off an enemy that can see them within 30 ft. followed by a DC 16 CHA check. On a success, the Enemy's next attack is made with disadvantage. A creature immune to charms is unaffected by this.
Sharing Magical Resistance. As a reaction, the imp can share it's magical resistance with an ally within 30 ft. Once used, the imp needs to finish a Long Rest to do so again.
Description
An imp will proudly serve an evil master of any kind, but it can’t be relied on to carry out tasks with any speed or efficiency. Once bound they will also forcibly serve a Good or Neutral master, though that is far more rare and one can expect an even stronger amount of spite and laziness with which the tasks are carried out.
Comments