Legendary Resistance (6/day). If Vaprak fails a saving throw he can choose to succeed instead.
Legendary Reaction: Vaprak can take two reactions per round.
Magic Resistance. Vaprak has advantage on saving throws against spells and magical effects.
Magic Weapons. Vaprak’s attacks count as +2 magical weapons.
Regeneration. Vaprak regains 30 hit points at the start of his turn. If any of its limbs or even its head, are cut off it regrows the limb at the start of his next turn.
Multiattack. The Avatar makes one Bite attack and two Claw attacks,
Bite. Melee Weapon Attack: +17 to hit, reach 30 ft., one target. Hit: 30 (4d6 + 34) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 26 (5d6 + 34) piercing damage.
Word of Creation: Frenzy. (Recharge 3). Vaprak speaks frenzy into creation. Each creature within 50ft must make a wisdom saving throw (DC24). On a failed save the creature must attack the closest target to it.
Throw. If Vaprak has a creature grappled he can use his bonus action to throw it: up to 60 ft. if it is medium size or smaller or up to 30 ft. if it is large size, and it is knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown, plus 12 bludgeoning damage. If the target is thrown at another creature, that creature must succeed on a DC 21 Dexterity saving throw or take the same damage and be knocked prone
Feed. Immediately after hitting a creature with his bite attack, Vaprak feeds on the bitten creature deals 40 (5d8) and regains that much health.
Throw. If Vaprak is hit with a ranged attack he can throw a grappled creature or held object at the attacker. Refer to his bonus action throw for details on throwing creatures.
Attack. Vaprak makes a claw or bite attack.
Move. Vaprak moves up to half his speed.
Regenerate. Vaprak gains 20 hit points
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