Medium Or Small Beast, Chaotic Neutral
Armor Class 13 natural armor
Hit Points 13 (2d8 + 4)
Speed 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Skills Perception +4
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Passive Perception 10
Languages Abyssal Understands but can't speak., Infernal Understands but can't speak. Understands Abyssal and Infernal but cant speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smelling.  The Cerberus puppy has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Multiple Heads.  The Cerberus puppy has three heads. While it has more than one head, the Cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. 

 

Actions

Multiattack. The Cerberus puppy makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.

Fire Breath (Recharge 6). The Cerberus puppy exhales a 15 ft. cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw taking 7 (2d6) fire damage on a failed save or half on a successful one..

Phoenix12700

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