Gargantuan Dragon, Chaotic Good
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +4, CON +11, WIS +5, CHA +9
Skills Perception +13, Stealth +6
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 [rollable](2d6).

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Summon Blahaj (Recharge 5–6). The dragon summons 1d6 blahaj in a 30-foot circle a round it. (1d6)

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Lair and Lair Actions

A blahaj dragon's lair

blahaj dragons lair in areas near towns or citys, dwelling in caverns and caves with good vibes, creating hazards that hinder intruders and protect its horde of stuffed animals that it drops over those citys and towns.

With its hoard well protected deep within the lair, a Blahaj dragon spends much of its time in its lair sewing plushies with its friends to drop over towns and citys. 

Regional Effects

The region containing a blahaj dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Small geysers and pools of water are common within 6 miles of the dragon’s lair.
  • Water sources within 1 mile of the lair are supernaturally warm and have small friendly sharks within them.
  • Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of blahaj

If the dragon dies, these effects fade over the course of 1d10 days.

Habitat: HillMountain

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