Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Age Reversion (Recharge 5-6): As a bonus action, Chronodraxis can choose one hourglass within 120 feet of it and turn it back one hour. When this happens, Chronodraxis regains 6d10 hit points, but one of the following effects occurs (DM's choice):
- Temporal Backlash: All creatures within 100 feet of Chronodraxis must make a Dexterity saving throw (DC 23). On a failed save, a creature takes 10d10 force damage. On a successful one, it takes half as much damage.
- Empowered Minions: 2d4 spectral warriors from different eras appear within 60 feet of Chronodraxis. These warriors have statistics appropriate for their era and act on Chronodraxis' initiative.
- Unstable Time Rifts: Each portal in the chamber has a 75% chance of malfunctioning when Chronodraxis uses this ability. A malfunctioning portal might teleport a creature to a random point in time or split a creature across different timelines. (You can determine the effects of these malfunctions)
- Paradoxical Shift: A random section of the chamber (30ft. cube) flickers and changes, appearing as it did in a different point in time. This could create difficult terrain, dangerous environmental effects, or even remove/add sections of the ruins entirely.
- Temporal Shift: As a bonus action, Chronodraxis can attempt to briefly manipulate the flow of time around itself, gaining a temporary advantage in combat. Choose one of the following effects:
- Dodge: Chronodraxis preternaturally anticipates an incoming attack, granting it a +4 bonus to AC until the end of the current turn.
- Haste (Recharge 5-6): Chronodraxis gains the benefits of the Haste spell for 1 round. This ability recharges on a 5-6 on initiative count.
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Temporal Drain: As a bonus action, Chronodraxis can touch a creature within 5 feet of it, draining a small portion of their lifespan. The target creature must make a Constitution saving throw (DC 22). On a failed save, the target creature ages 1d4 years and takes 4d6 necrotic damage. On a successful save, the target takes half as much damage and suffers no aging effects.
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Portal Flicker: As a bonus action, Chronodraxis can cause one of the Chrono-Portals in the chamber to flicker and distort for a moment. This has two potential effects:
- Distraction: The portal emits a blinding flash of light and a disorienting burst of temporal energy. All creatures within 10 feet of the portal must make a Constitution saving throw (DC 18) or be blinded and deafened until the end of their next turn.
- Misdirection: A creature Chronodraxis chooses within 60 feet of it can teleport through the flickering portal, emerging in a random unoccupied space within 10 feet of another portal in the chamber (if there is one). This can be a strategic tool for Chronodraxis to reposition itself or teleport an attacker away.
Reaction Name. Enter the description for your action.
Legendary Resistance (3/Day). If Chronodraxis fails a saving throw, it can choose to succeed instead.
Chronodraxis can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Chronodraxis regains spent legendary actions at the start of its turn.
- Attack. Chronodraxis makes one bite attack.
- Cast a Spell (Costs 2 Actions). Chronodraxis casts a spell from its list of spells, requiring no verbal or somatic components.
- Warp Time (Costs 3 Actions). Chronodraxis targets one creature it can see within 120 feet of it. The creature must succeed on a Wisdom saving throw (DC 23) or be teleported to a random point within 60 feet of Chronodraxis, or to a random point in time within 1 hour of the current moment (DM's choice).
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Deceptive Disguise
Chronodraxis can appear as any type of chromatic dragon, depending on what it perceives will be most intimidating or deceptive to its foes. For most encounters, it might choose the form of a terrifying black dragon, its scales like polished obsidian and its eyes glowing with an unnatural red light. However, it can shift its form at will to appear as a red, green, blue, white, or even a multicolored chromatic dragon if it suits its purposes.
Tainted Majesty
Despite its age and power, Chronodraxis' form betrays the taint of its time manipulation. Its scales, while magnificent, might have a faint shimmer or crackle with temporal energy. Its eyes, though reptilian and fierce, might flicker or shift through different colors as it perceives the flow of time. An aura of distortion might surround it, hinting at the warped temporal reality within its lair.
Signs of Power
Scattered across Chronodraxis' body are other signs of its power over time. It might have glowing cracks along its scales that pulse with temporal energy. Claws or horns might appear older or younger than the rest of its body, hinting at its ability to manipulate its own age. Perhaps it has pockets or pouches woven from a shimmering, ever-shifting material that holds its collection of hourglasses.
Overall Demeanor
Chronodraxis is a creature of immense power and intellect, corrupted by its obsession with time. It can be cunning and manipulative, using its illusions and temporal abilities to gain an advantage over its foes. When threatened, it fights with a ferociousness born of millennia of existence, its powerful claws and teeth capable of inflicting horrific wounds. However, a keen eye might detect a flicker of insecurity or fear in its gaze, a hint of the creature beneath the mask who desperately clings to its stolen power.
Lair and Lair Actions
On initiative count 20 (losing initiative) or at the start of its turn if the initiative count is less than 20, Chronodraxis takes a lair action to cause one of the following effects:
- Echoes of the Past. The chamber fills with whispers and visions from the past. Each creature in the chamber must make a Wisdom saving throw (DC 20). On a failed save, a creature is charmed or frightened (DM's choice) until the end of its next turn. On a successful save, a creature is immune to this lair action for the next 24 hours.
- Temporal Distortion. The flow of time within the chamber warps. For 1 minute, creatures have disadvantage on Dexterity saving throws, and spells cast within the chamber have a 50% chance of failing.
- Chrono-Pulse. A wave of temporal energy surges through the chamber. Each creature in the chamber must make a Constitution saving throw (DC 23). On a failed save, a creature takes 12 (3d8) damage.
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