Brave. The champion has advantage on saving throws
Mulitattack. The champion makes two melee attacks or two ranged attacks
Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Javelin. Melee or RangedWeapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Rage (Recharges after a Short or Long Rest). As a bonus action, the barbarian champion can enter a rage at the start of its turn. The rage lasts for 1 minute or until the barbarian champion is Incapacitated. While raging, the barbarian champion gains the following benefits:
• The barbarian champion has advantage on Strength checks and Strength saving throws.
• When it makes a melee weapon attack, the barbarian champion gains a +3 bonus to the damage roll.
• The barbarian champion has resistance to bludgeoning, piercing, and slashing damage.
• The barbarian champion can make a single melee weapon attack as a bonus action.
• The barbarian champion can't be charmed or frightened.
Parry. Once per round he can parry an attack and add 2 to his AC.
Arvid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arvid regains spent legendary actions at the start of its turn.
Intimidate (2 Legendary Actions). Arvid threatens one target, the target must succeed a DC 14 CON save or make attacks, checks, and saves with disadvantage until the target's next turn.
Javelin (1 Legendary Action). Arvid can attack with a Javelin
Description
It's your boy Arvid
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