Small Humanoid (Halfling), Chaotic Good
Armor Class 15 Unarmored defence
Hit Points 90 (12d8 + 36)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Senses Passive Perception 15
Languages Celestial, Common, Gnomish, Halfling Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The champion has advantage on saving throws

 

Actions

Mulitattack. The champion makes two melee attacks or two ranged attacks

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. 

Javelin. Melee or RangedWeapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bonus Actions

Rage (Recharges after a Short or Long Rest). As a bonus action, the barbarian champion can enter a rage at the start of its turn. The rage lasts for 1 minute or until the barbarian champion is Incapacitated. While raging, the barbarian champion gains the following benefits:

• The barbarian champion has advantage on Strength checks and Strength saving throws.

• When it makes a melee weapon attack, the barbarian champion gains a +3 bonus to the damage roll.

• The barbarian champion has resistance to bludgeoning, piercing, and slashing damage.

• The barbarian champion can make a single melee weapon attack as a bonus action.

• The barbarian champion can't be charmed or frightened.

Reactions

Parry. Once per round he can parry an attack and add 2 to his AC.

Legendary Actions

Arvid can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Arvid regains spent legendary actions at the start of its turn.

Intimidate (2 Legendary Actions). Arvid threatens one target, the target must succeed a DC 14 CON save or make attacks, checks, and saves with disadvantage until the target's next turn.

 

Javelin (1 Legendary Action). Arvid can attack with a Javelin

Description

It's your boy Arvid

wardragon884

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