Medium Monstrosity, Any Chaotic Alignment
Armor Class 17 Natural
Hit Points 300 (30d8 + 150)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +8, CON +10, WIS +7
Skills Perception +6, Stealth +7
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages Common, Elvish, Undercommon Common undercommon
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits
  • Spider Climb: The Half-Drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions

Multiattack: The Half-Drider makes two attacks: one with its bite and two with its longsword.

  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) piercing damage plus 9 (2d8) poison damage.
  • Longsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

 Bullet Hell (Recharge 5-6): The Half-Drider unleashes a barrage of magical projectiles in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) force and 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

it shouldn’t exist

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Dracosmic

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