Armor Class
17
(natural armor)
Hit Points
168
(20d10 + 100)
Speed
30 ft.
STR
24
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Magic Resistance. The construct has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Construct’s weapon attacks are magical.
Actions
Multiattack. The construct makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Force Breath (Recharge 6). The golem exhales in a 15-foot cone. Each creature in that area must make a DC 19 Strength saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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