Special Trait Name. Dimensional resistance
Dimensional resistance. Avamog the Devourer reduces damage from spells by 5d10
Special trait Name. Absorb
Absorb. When Avamog the Devourer takes damage from energy based attacks other than radiant damage, roll 8d8. He gains that much health.
Action Name. Titanic Destruction
Action Force Attack. Force Attack: +13 to hit, reach 950 ft., all targets within area. 160 (8d20 + 80) Bludgeoning damage.
Action Name. Obliterate
Action Ranged Attack. Ranged Energy Attack: +7 to hit, range 0/12800 ft., area target. Hit: (10d12 + 58) Blast damage.
Reaction Name: Premonition
Prevent any attack doing more than 100 dmg.
Avamog can use his legendary once per day
Legendary Action Name (Costs # Actions). Avamog puts his Tentacles into the ground, sending them to attack every turn. He becomes immobile for 20 rounds, and doesn't have any sort of Bonus action. Every enemy in a sphere 8000 feet in diameter is attacked by a tentacle every turn, dealing 8d10 piercing damage. After the legendary act is over, the area becomes his lair.
Description
He is a huge, hulking figure that is compromised of tendons and has huge shield shaped masses of bone floating around his head. These attach to his body when he engages in combat, acting as armor. He doesn't have legs, he has tentacles. His face is heard to see because it's overshadowed by a bone hood and mask. He has six arms.
Lair and Lair Actions
Calcified wastleand
Regional Effects
The region containing a legendary Avomog’s lair is a calcified wasteland, which creates one or more of the following effects:
- Enemies lose one health per turn
- It becomes difficult terrain.
Leaving the area lets effects fade.