Solar Force: Once per combat, when Aquarion Sol hits with its Power Punch, it can choose to preform a shockwave attack instead of its normal damage. All creatures within 5 ft of the target must make a DC13 Dexterity saving throw or take 1d6 bludgeoning damage and be pushed 5 feet away from Sol.
Power Punch: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d6 + 3 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked back 10 feet.
Solar Flare (Recharge 5-6): Aquarion Sol unleashes a blinding burst of light from its wings, affecting all enemies within a 20-foot radius. Affected creatures must succeed on a DC 14 Constitution saving throw or be blinded until the end of Sol's next turn.
Previous Versions
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5/2/2024 4:51:23 AM
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5/2/2024 7:23:45 PM
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Coming Soon
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