Medium Construct (Angel), Chaotic Good
Armor Class 16 Natural Armor
Hit Points 40 (6d10 + 6)
Speed 30 ft., Fly 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages Common Understands but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Solar Force: Once per combat, when Aquarion Sol hits with its Power Punch, it can choose to preform a shockwave attack instead of its normal damage. All creatures within 5 ft of the target must make a DC13 Dexterity saving throw or take 1d6 bludgeoning damage and be pushed 5 feet away from Sol.

Actions

Power Punch: Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d6 + 3 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked back 10 feet.

Solar Flare (Recharge 5-6): Aquarion Sol unleashes a blinding burst of light from its wings, affecting all enemies within a 20-foot radius. Affected creatures must succeed on a DC 14 Constitution saving throw or be blinded until the end of Sol's next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2024 4:51:23 AM
7
1
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Coming Soon
5/2/2024 7:23:45 PM
3
1
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Coming Soon
JackAlDRumwell

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