Medium Humanoid (Half-Elf), Lawful Evil
Armor Class 18 (chain mail, ring of protection)
Hit Points 153 (15d10 + 54)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws STR +9, CON +7
Skills Arcana +6, Athletics +9, Deception +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Passive Perception 10
Languages Common +1 other language determined by the DM
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Legendary Resistance (2/day). When Casin fails a saving throw, he may use a legendary resistance and choose to succeed instead.

Action Surge (Recharge after Short/Long rest). The eldritch zealot can take one additional action on its turn. The feature can only be used once per short/long rest.

Spellcasting. The eldritch zealot is a 13th-level caster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The eldritch zealot has the following wizard spells prepared:, which he can cast without somatic or material components:

Cantrips (at will): create bonfire, toll the dead
1st level (4 slots): shield, snare, burning hands
2nd level (3 slots):scorching ray, shatter
3rd level (2 slots): fireball,counterspell
*Evocation or abjuration wizard spell

Arcane Warrior. When a hostile creature's movement provokes an opportunity attack from the eldritch zealot, they can use their reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. In addition, when the eldritch zealot uses its action to cast a cantrip, it can make a weapon attack with its glaive as a bonus action.

Dimension Stone. Casin possesses a unique one time use item known as a dimension stone. As an action he can break the stone in his hands and teleport up to 500 feet as if casting the Dimension Door spell. However, Casin cannot take another with him during this teleportation.

Distracting Strikes. Casin does not provoke opportunity attacks from a creature, as long as he has made a melee attack against that creature during his turn. The attack does not need to hit.

Actions

Multiattack. The eldritch zealot makes three melee attacks with his glaive.

Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage. 

Bonus Actions

Bonded Weapon. The eldritch zealot's bonded weapon is its glaive. It can't be disarmed as long as it is wielding its glaive. As a bonus action, the eldritch zealot can summon its glaive to its hand

Pommel Strike. When Casin takes the Attack action on his turn, he may use his bonus action to make a pommel strike, as long as he is wielding a polearm. This pommel strike does 1d4 +5 bludgeoning damage and has a +9 to hit.

Reactions

Polearm Master. Creatures provoke opportunity attacks when they enter Casin's reach.

Legendary Actions

Casin has 2 Legendary actions, which he may only use at the end of another creatures turn. Casin regains expended legendary actions at the start of his turn.

Animate Dead (2 actions). Casin calls upon the Amulet of Undeath and uses it to cast the Animate Dead spell if it has the necessary charges to do so (see item description).

Sweeping Attack (2 actions). Casin sweeps his weapon out in a large arc hitting up to 3 creatures within his weapon reach. The creatures must be adjacent to each other.

Bolster Allies. Casin yells out encouragement to his allies. Until the end of Casin's next turn, all allies that can hear him, and within 30 feet have advantage on their next attack roll.

 

Description

Wielding above average intellect and strength, an eldritch zealot is one who is both a proficient fighter, and studies the arcane. Their fanatical tendencies and interest in the occult often leads them to becoming members of underground organizations or cults, and they quickly find themselves climbing the ladder into trusted positions of power and influence. An eldritch zealot will dedicate their entire existence to the ideology of their chosen organization and left alone and unchallenged an eldritch zealot will often times make a power play into a station of leadership within their organization using either physical force, or cunning.

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2023 4:18:49 PM
5
1
23.07.11
Coming Soon
5/2/2024 9:51:46 PM
10
2
23.09.27
Coming Soon

Monster Tags: humanoid

Habitat: CoastalForestGrasslandHillMountainSwampUnderdarkUrban

jwr1215

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