Siege Monster. Bones deals double damage to objects and structures.
Living Artillery. Bones carries a massive back-mounted cannon. It requires reloading between shots (see Bonus Actions).
Ogre Momentum. If Bones moves at least 20 ft straight toward a target and hits with a melee attack, the target must succeed on a DC 22 STR save or be knocked prone.
Bones makes two attacks: one with his Greatclub or Cannon (if loaded).
Great Club. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 12) bludgeoning damage.
Back Cannon . Ranged Weapon Attack: +8 to hit, range 30/300 ft., one target. Hit: 30 (4d10 + 6) piercing damage.
Charged Jump. Bones launches himself up to 30 ft to an unoccupied space he can see. Creatures within 5 ft of his landing must succeed on a DC 18 DEX save or take 2d10 bludgeoning damage and fall prone.
Reload Cannon. Bones reloads his back-mounted cannon, allowing it to be fired again.
AnamCara Shield. When an ally within 10 ft is hit by an attack, Bones can take the damage instead.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
Rebirth from death by the salaadi hybrid and given the name Bones he is the first of the Olmec tribe.
With life coursing back in his veins his appearance altered as well either by respect or pure admiration some would say Bones appearance is Mercerish.
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