They have a small marking on their neck indicating what god they serve
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility. The fey magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the fey wears or carries is invisible with it.
Shape Change . The fey can shapeshift into a fox or a gust of wind.
They can use this action to begin flying, and to stop flying
If the wellovet is restrained, it can use its shapechange to escape.
Description
These small fey are servants of the Sleeping Goddess and Vartritz, acting as spies and fighter when asked. Adventurers often feel as though they are being watched when passing through a Wellovet's territory.
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