Small Monstrosity (Goblinoid), Any Evil Alignment
Armor Class 10 skin
Hit Points 15 (1d8)
Speed 10 ft.
STR
4 (-3)
DEX
5 (-3)
CON
2 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Skills Animal Handling +3
Damage Vulnerabilities Fire
Senses Passive Perception 7
Languages Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] can not cast spells

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A red skilled monstrosity. it resembles a large goblin with red skin, and a white stubby horn protruding from its skull. its purple guts can be used to slightly enhance potions.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Allertsall other ememies in the room
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • allerts all othernearby  ememies
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertForestGrasslandMountainSwamp

Hero0fTwilight

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