Medium Construct, Unaligned
Armor Class 20 Plate
Hit Points 50 (5d10 + 25)
Speed 30 ft., Swim 15 ft., Climb 15 ft.
STR
15 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
3 (-4)
CHA
3 (-4)
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning from nonmagical attacks, Cold, Necrotic, Poison, Psychic, Petrified (Aberrant Armor Only)
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water. 

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target. 

Lasers. Ranged Weapon Attack: +3 to hit, reach 5/25 ft., 1-3 target(s). Hit: 20 (3d6 + 10) radiant damage. 

Description

A clockwork crustacean, it looks similar to a hermit crab, if it had a skull for a shell.

Habitat: CoastalUnderdarkUnderwaterUrban

Zerotite

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