Gaseous form. The animated fart can move through and stay inside other creatures spaces. It can also move through spaces as narrow as 1 inch wide without squeezing.
Stench. The first time a creature starts their turn within 5 ft of the animated fart. They must succeed on a DC (10) constitution saving throw or become poisoned until the start of their next turn. If the creature succeeds, they become immune to this feature for the next 24 hours.
Stank. The animated fart wafts some of its essence onto a creature within 5 ft of it. Forcing it to make a DC (10) constitution saving throw or take (1) poison damage and become poisoned until the end of their turn. If the creature is already poisoned they take (1d4) poison damage instead.
Description
A semi-translucent cloud of odorous gas, typically in a sickly green hue. Given life by some arcane means, whether it be through a dark curse upon the land, a side effect of some horrid creature's presence or as a foul prank between wizards. Typically recognized by its obvious eggy or excrement-esque stench, the animated fart usually is arcanely programmed to seek out nearby creatures and envelop them in their disgusting essence.
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Posted Jun 4, 2025Nice.