Armor Class
10
Hit Points
100
(8d20 + 16)
Speed
60 ft., mounted on horse
STR
18
(+4)
DEX
16
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Skills
Animal Handling +3, Athletics +3
Damage Resistances
Piercing
Senses
Passive Perception 13
Languages
Common and any other two that make sense
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Group Morale. While it has more than half its hit points, the battalion has advantage on saving throws against being charmed, frightened, paralyzed, stunned, restrained, or knocked prone.
Actions
Trample. Melee Weapon Attack: +6 to hit, one target, 5ft. reach. Hit: 25 (6d6+4) bludgeoning damage, or 12 (3d6+2) if the battalion has half of its hit points or fewer.
Comments