Shapechanger. The Chagrin can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Magic Resistance. The Chagrin has advantage on saving throws against spells and other magical effects.
Poison Pee. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 11 (3d6 + 2) poison damage which ignores resistance and immunities. Target must succeed a dc 12 con save or be poisoned for 1 min.
Psychic Squeal/Cheer. The Chagrin emits a sound only noticeable by strong minds. All targets must succeed a dc 15 int save, on a failure enemies are hit with one point of exhaustion. Allies of the Chagrin, if they succeed the save, will gain advantage on their next attack or saving throw.
Invisibility. The Chagrin magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
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