Medium Fey, Neutral Evil
Armor Class 19 Bone armor
Hit Points 64 (8d10 + 24)
Speed 35 ft.
STR
17 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +6, DEX +7
Skills Acrobatics +10, Athletics +8, Perception +10, Stealth +14
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities Charmed, Frightened, Unconscious
Senses Darkvision 120 feet, Passive Perception 15
Languages Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The bone fairy's attacks are magical.

Magic Resistance. The bone fairy has advantage on saving throws against spells and other magical effects.

Spellcasting. The bone fairy is a 4-level spellcaster. Its spellcasting ability is wisdom (spell save DC 14, +6 to hit with spell attacks). It requires no material components to cast its spells. The bone fairy has following spells prepared:

Cantrips (at will): mage hand, friends, dancing lights, minor illusion, primal savagery

1st level (4 slots): animal friendship, cause fear, faerie fire, sleep

2nd level (2 slots): blur, invisibility, misty step

3rd level (1 slot): fear, slow

4th level (1 slot): polymorph

 

Actions

Multiattack. The bone fairy makes a bite and two claw attacks.

Action Melee Attack. Bone claw: +8 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) slashing damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the bone fairy can't constrict another target.

Action Melee Attack. Bite: +8 to hit, reach 5ft., one target. Hit: 16 (2d6+8) piercing damage.

Reactions

Opportunity Attack. When a creature leaves its combat range, it makes an opportunity attack.

Description

The larger, tougher and much more hostile cousin of tooth fairies. One of their only common traits with tooth fairies are their nocturnal nature. They spend most time avoiding live creatures, instead seeking out fresh cadavers of humanoids if close by. These creatures will often raid graveyards and make their homes nearby, leaving sites in disarray trying to find their prize. But if the opportunity presents itself and if hungry enough, they will attack wandering adventurers and travelers. Feasting on the flesh, taking the bones, but leaving the coins and valuables they carried. The bone fairy will use magical means to hide itself, waiting in ambush, even stalking prey until night to strike.

With the bones of their victims, especially tough ones, they fashion armor into their bodies. Their natural skin tone is usually dark grey in color with long sharp fangs protruding from their lips.

Lair and Lair Actions

The bone fairy's lair is comprised of large holes carved into trees, hidden by illusion magic. A creature may spot the illusion on a DC 14 Arcana check. Once inside, a deep hole burrows down under the tree's roots. Claw marks can be seen due to the creature clawing its way out of its lair. The floor on the inside are covered in neatly piled bones, sorted by placement and sizes. Walls usually have skulls of various humanoids pushed into the soil, holding them in place. Multiple bone fairies can make the same lair their home, even some tooth fairies can be found dwelling in the lair for protection from their ferocious cousins. Usually bone fairies make simple sleeping nests from surrounding soil, leaves, grass and tree limbs.

Lair Actions

On initiative count 20 (losing initiative ties), the bone fairy takes a lair action to cause one of the following effects; the bone fairy can’t use the same effect two rounds in a row:

  • A 50-foot square area of ground within 80 feet of the bone fairy becomes difficult terrain as vines and roots sprout in the vicinity.
  • Bones littering the floor and skulls in the walls fly towards each creature of the bone fairy's choice within 10 feet of the piles or walls. Each creature must succeed on a DC 15 Dexterity saving throw or take 1d6 bludgeoning damage.

Monster Tags: fey

Habitat: ForestGrasslandHillSwamp

nephilimcain

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