Special Trait Name. Merged Soul
Displacement. Azmodal can project a magical illusion that makes him appear standing anywhere within a 10ft radius, causing attack roles against him to have a disadvantage. If hit by attack, this action is disrupted until end of his next turn. Action can also be distributed if azmodal is incapacitated.
Tentacle Melee Attack. Tentacle Attack: +5 to hit, reach 10 ft., two targets. Hit: 7 (1d6 + 3) [Bludgeoning] damage.
Illusion Immune. When activated azmodal is immune to illusions for 3 turns.
Azmodal can take a legendary action after being hit successfully 4 times
Extreme Illusion (Costs 3 Actions). Projects multiple illusions of azmodal around party.
Description
A large Displacer Beast with one tentacle pad missing and a large scar down his face.
Lair and Lair Actions
After Oliver hunting Azmodal he never stays in one place
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