Large Monstrosity, Chaotic Evil
Armor Class 20
Hit Points 150 (15d20)
Speed 50 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Senses Unknown Can sense other Displacer Beast, Passive Perception 10
Languages Common, Halfling
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Merged Soul

Actions

Displacement. Azmodal can project a magical illusion that makes him appear standing anywhere within a 10ft radius, causing attack roles against him to have a disadvantage. If hit by attack, this action is disrupted until end of his next turn. Action can also be distributed if azmodal is incapacitated. 

Tentacle Melee Attack.  Tentacle Attack: +5 to hit, reach 10 ft., two targets. Hit: 7 (1d6 + 3) [Bludgeoning] damage. 

 

Reactions

Illusion Immune. When activated azmodal is immune to illusions for 3 turns.

Legendary Actions

Azmodal can take a legendary action after being hit successfully 4 times

Extreme Illusion (Costs 3 Actions). Projects multiple illusions of azmodal around party.

Description

A large Displacer Beast with one tentacle pad missing and a large scar down his face.

Lair and Lair Actions

After Oliver hunting Azmodal he never stays in one place

DovaronTheFallen

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