Medium Elemental, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 8 (2d8)
Speed 60 ft.
STR
5 (-3)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
7 (-2)
CHA
7 (-2)
Senses Passive Perception 11
Languages Celestial
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain.

Shadow Stealth. While in dim light or darkness, the creature can take the Hide action as a bonus action.

Astral Wither. When this creature makes an attack from stealth, it inflicts the Astral Wither Condition. (victim must make a DC 11 WIS saving throw or take 1d4 necrotic damage every turn)

Actions

 

Lesser Mind Tap. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) psychic damage. The target must succeed on a DC 9 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Ephemeral Copy. This creature makes a copy of itself with a hit point total of 1.

Sonofnorm

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