Large Celestial, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 86 (9d10 + 36)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
12 (+1)
CHA
10 (+0)
Damage Vulnerabilities Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 11
Languages All Telepathy 60 ft --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the boar spirit moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Poisonous Body. When the boar spirit is hit with an attack that causes piercing or slashing damage, each creature within 5 ft of it must make a DC 14 Constitution saving throw or take 2d4 poison damage, or half as much on success.
Relentless (Recharges after a Short or Long Rest). If the boar spirit takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

 
Actions

Tusk. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 8 (2d8) poison damage.

Description

Driven to madness by a foul evil corrupting the source of its power, this once-noble spirit now prowls the forests it calls home, searching for enemies it can blame for its pain while it literally rots away.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

Shonee

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