Medium Humanoid, Chaotic Evil
Armor Class 20 Natural
Hit Points 126 (17d8 + 5)
Speed 100 ft.
STR
30 (+10)
DEX
10 (+0)
CON
15 (+2)
INT
20 (+5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +17, INT +12
Skills Stealth +20
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire
Damage Immunities Acid
Senses Darkvision, Passive Perception 12
Languages All Telepathy [150]
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Killing Glare . If you blink, turn around or do anything so you can't see it for one pecosecond, you have to succeed a DC 24 intelligence saving throw and on a failed, you die no matter what.

Last Form. If you finally destroy them, they turn into unholy, 11 feet tall beasts with bloody teeth and massive claws, capable of destroying and ripping whole people in half. But it can only keep up this form for 3 minutes. People call it 'Last Form'.

Actions

Action Name. 

Claws [last form only]. Melee Weapon Attack: +13 to hit, reach 12 ft., 1 target. Hit: 36 (6d8+12) piecing damage. 

Bite. Melee Weapon Attack: +10 to hit, range 5 ft., 1 target. Hit: 64 (8d12+16) piecing damage. You have to do now do a DC 19 wisdom saving throw and on a failed, you are grappled, taking 3d10 damage every turn, only being released once it is dead or disrupted heavily by a spell like wish.

Bonus Actions

It also has the ability to flee while not being watched like goblins. They can also choose to disintegrate themselves causing a quick and painless death if necessary. When this happens, you get no Exp and goes like it just never had existed.

Reactions

They can't do anything [unless in their final form] while being watched.In their final form, they can rampage, buffing their strength stat from +10 to +15 but lowers their Int and Wis stats both by 5.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

They are sicopaths, killing when they can, and feeding on their victom's power and ganing their own. They are the most lonely creature in the multiverse, not even being able to look at one another without killing both of them, but they back each other up and, on rare occasions, go together when feeling threatend, surrounding their prey as they watch the fear go into their eyes, not even attacing as they know they have won.

Lair and Lair Actions

 

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2024 5:03:00 PM
2
1
1
Coming Soon

Habitat: Underdark

elvinwarlord

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