Medium Humanoid (Orc), Neutral Evil
Armor Class 15 (Pauldron + Natural Armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Intimidation +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus, the savage can move up to its speed towards any creature it can see.

Actions

Multiattack. The savage makes two attacks with its axes.

Axe. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 9 (1d8 + 4) slashing damage.

Throwing Axe. Ranged Weapon Attack: +3 to hit, range 10/40 ft., 1 target. Hit: 5 (1d4 + 2) slashing damage.

Reactions

Savage Counter. Whenever a creature makes a melee attacks against the savage from the front, the savage can roll a DC Strength saving throw equal to 10 + the attacker's strength and dex scores. On a failed save, the attack hits as normal. On a successful save, the savage takes no damage, deals 5 bludgeoning damage against the attacker, and stuns the attacker.

Description

Crafted and bred to serve the Dark Lord Sauron, Uruk-hai are a mix of orc, goblin, and human and arguably the deadliest breed of orc. Despite not being as hardy as their raiding and pillaging brethren, Uruk-hai are far more dexterous and intelligent, and are usually obedient to whoever is commanding them, and not nearly as chaotic as orcs. Their bodies are far more human-like than orcs', and they lack the prominent tusks that orcs have. Despite being far more disciplined, Uruks are still much like orcs in their love of killing and respect for strength and strength alone.

Uruk Savages. True to their name, Savages are the most vicious and wild of the Uruk-hai. Wielding dual axes with great efficiency and countering frontal attacks, savages are a force to be reckoned with. They are usually the tallest, and most muscular of the Uruk-hai, and usually have war paint covering their bodies.

PaladinGlyph

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