Glaive. Melee Weapon Attack: +5 to hit, range 10 ft., 1 target. Hit: 8 (1d10 + 2) slashing damage.
Shield Bash. Melee Weapon Attack: +1 to hit, range 5 ft., 1 target. Hit: 5 (1d4 + 2) bludgeoning damage. The target must succeed a DC 13 Constitution saving throw or be stunned.
Throwing Axe. Ranged Weapon Attack: +3 to hit, range 10/40 ft., 1 target. Hit: 3 (1d4) slashing damage.
Fortify (recharge 5-6). The defender takes cover behind his shield, granting +2 AC against the next attack. Additionally, any medium or smaller creature directly behind the defender cannot be targeted by any attack made in front of the defender.
Shield Wall. If another defender performs fortify within 5 ft. of this defender, this defender can also perform fortify as a bonus action.
Retaliation. If a creature targets the defender with a melee attack while Fortify is active, and the attack fails to hit, the defender can target the attacker with a shield bash.
Description
Crafted and bred to serve the Dark Lord Sauron, Uruk-hai are a mix of orc, goblin, and human and arguably the deadliest breed of orc. Despite not being as hardy as their raiding and pillaging brethren, Uruk-hai are far more dexterous and intelligent, and are usually obedient to whoever is commanding them, and not nearly as chaotic as orcs. Their bodies are far more human-like than orcs', and they lack the prominent tusks that orcs have. Despite being far more disciplined, Uruks are still much like orcs in their love of killing and respect for strength and strength alone.
Uruk Defenders. Uruk Defenders are the largest and hardiest of the Uruk-hai, always found at the frontline of a battle. With their half plate armor and tower shields, Defenders are incredibly difficult to damage. They wield shoddy glaives as their weapons, their notable strength allowing them to wield the glaives with one hand. Defenders are usually very large and heavy, and their skin is the thickest of the Uruk-hai. However, they are also quite slow.
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