Armor Class
15
(studded leather)
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
11
(+0)
CHA
14
(+2)
Saving Throws
STR +4, DEX +5, WIS +2
Senses
Passive Perception 10
Languages
any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The crewmate makes three melee attacks: two with its scimitar and one with its dagger. Or the crewmate makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Not Again! (3 times per Short or Long rest). The crewmate red with embarrassment from his failures can reroll an attack roll that missed, and uses the new result.
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