Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
False Appearance. While the Autumn Wolf remains motionless, it is indistinguishable from an ordinary tropical plant.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Entangling Plants (Recharge 5–6). Grasping roots and vines with a 10' reach sprout from the shoulders and haunches of the wolf, withering away after 1 minute. Each creature of the wolf’s choice in that area when the vines appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.
Leaf Spray(3/Day). The Autumn Wolf shakes and sends a spray of leaves at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Dexterity saving throw or take 1d4+2 slashing damage, or half on a success
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