Armor Class
1
Natural armour
Hit Points
118900
(600d20 + 100000000)
Speed
1000 ft., Moves super slow (that was two steps)
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
5
(-3)
WIS
6
(-2)
CHA
30
(+10)
Saving Throws
STR +19, CON +19
Condition Immunities
Charmed, Frightened, Grappled, Invisible, Paralyzed, Poisoned, Restrained
Senses
Passive Perception 1
Languages
can understand all languages but cant speak or hear ( use telepathy)
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
does not need to breath
Legendary Actions
Chill: the mountain sits down and anything under it makes a DC 30 save or be crushed (500D20) or say that anything under it is dead
Description
just a mountain with stone legs
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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