Sanity Spilling. The cultist has advantage on saving throws against being charmed or frightened. If frightened or charmed the effects will last twice as long.
Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). The cultist has the following cleric/warlock spells prepared:
Cantrips (at will): light, eldritch blast, thaumaturgy
1st level (2 slots): tasha's hideous laughter, inflict wounds, dissonant whispers
2nd level (2 slots): cure wounds, healing word
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Blood sacrifice. Roll melee attack crit damage on self to regain all spell slots.
Description
These cruel cultists are worshipers of the whisperer, they have traded some of their clerical powers for the might of the deadly whispers of the primordial eldritch being that haunts their minds with insanity.
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