Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (3d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sanity Spilling. The cultist has advantage on saving throws against being charmed or frightened. If frightened or charmed the effects will last twice as long.

Spellcasting. The cultist is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). The cultist has the following cleric/warlock spells prepared:

Cantrips (at will): light, eldritch blast, thaumaturgy

1st level (2 slots): tasha's hideous laughter, inflict wounds, dissonant whispers

2nd level (2 slots): cure wounds, healing word

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Blood sacrifice. Roll melee attack crit damage on self to regain all spell slots.

Description

These cruel cultists are worshipers of the whisperer, they have traded some of their clerical powers for the might of the deadly whispers of the primordial eldritch being that haunts their minds with insanity.

Monster Tags: NPC

Habitat: Urban

drakeslayer29

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