Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 22 (2d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sanity Spilling. The cultist has advantage on saving throws against being charmed or frightened. If frightened or charmed the effects will last twice as long.

Actions

Multiattack. The cultist makes two melee attacks.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 3) slashing damage.

Reactions

THE WHISPERS SPEAK. Whenever this Cultist damages a foe, the cultist takes 1d4 psychic damage and adds a +1 to damage and to hit. This effect stacks.

I WILL KILL. After a single round, roll a d6 this will determine who the cultist will decide to fight. If the d6 lands on odds, the cultist will attack his allies. If the d6 lands on evens, the cultist will attack his foes. Charms apply to these rules.

Description

This cultist of the whisperer is known to be more self-sacrificial than others, sapping their mind and life away in the name of their eldritch god. They enjoy killing as much as a pig enjoys eating.

Monster Tags: NPC

Habitat: Urban

drakeslayer29

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