Sanity Spilling. The cultist has advantage on saving throws against being charmed or frightened. If frightened or charmed the effects will last twice as long.
Multiattack. The cultist makes two melee attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 3) slashing damage.
THE WHISPERS SPEAK. Whenever this Cultist damages a foe, the cultist takes 1d4 psychic damage and adds a +1 to damage and to hit. This effect stacks.
I WILL KILL. After a single round, roll a d6 this will determine who the cultist will decide to fight. If the d6 lands on odds, the cultist will attack his allies. If the d6 lands on evens, the cultist will attack his foes. Charms apply to these rules.
Description
This cultist of the whisperer is known to be more self-sacrificial than others, sapping their mind and life away in the name of their eldritch god. They enjoy killing as much as a pig enjoys eating.
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