Chlorophyll: The Cottonee gains an additional 15 feet of flying movement in natural sunlight.
False Appearance: While the Cottonee remains motionless and isn't flying, it is indistinguishable from a ball of cotton.
Wind Rider: A wind of light or greater speed (at least 5 miles per hour) moves the Cottonee in the wind's direction until it collides with a solid object or succeeds at a DC 20 Strength check to stop itself, at a rate of 60 feet per round.
Absorb: Ranged Spell Attack: +2 to hit, range 30 ft., one target. Hit: 2 (1d4) necrotic damage and the Cottonee regains hit points equal to the damage dealt. Undead, constructs and oozes do not regain the Cottonee's hit points.
Cotton Spore: The Cottonee shoots a number of spores at a creature within 30 feet. The target must succeed at a DC 12 Constitution saving throw or have its speed reduced by 10 feet until the end of its next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/7/2024 3:34:41 AM
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4
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1
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1.0
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Coming Soon
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