Wall Climber. Able to climb walls and ceilings with only their movement speed.
The Flesh Holds. DC 20 con to survive a killing blow, unless it is from fire or acid.
Mind of a Beast. Enter into a [rage] whenever damaged.
Fear of Flame. Whenever this creature sees a flame (must be nonmagical fire) it will immediately become frightened and run away from the fire.
Multiattack. The Corruptionling makes 3 attack actions
Action Melee Attack. Bite Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (2d6 + 8) [piercing] damage, [poison] damage (6d8) DC 17 con
Action Melee Attack. claw Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d10 + 8) [slashing] damage.
Primal Screech. Scream to make its foes ears bleed and minds melt. Deal (6d6) [psychic] damage and (4d4) [piercing] damage. DC 15 will and take half of the [piercing] and none of the [psychic] damage.
Pounce. Jump upon a foe from 20 feet away and grapple them.
I WON'T DIE. If it survives a killing blow, it may take a reaction to make a single attack upon the person who tried to kill it.
MY FLESH HURTS. When raging, as a reaction it may double damage on one of its attacks, however it must take the damage also.
END THIS MISERY. Can use the bonus action Primal Screech as a reaction if damaged.
Description
The corruptionling is known to be a twisted creature of the whisperer, an eldritch god that turns mortal men into these putrid abominations. These creatures fear fire like animals, they despise the light and roam in the safety of the dark, waiting for adventurers to come to them, so they can twist their flesh and bend their bones, making more corruptionlings. Do not listen to the whispers in the caves, and always bring your torch.
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