Large Undead, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 195 (20d12 + 55)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws CON +8
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands languages of its creator but can't speak.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The bone lord makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., One target. Hit: 15 (2d10 + 5) Bludgeoning damage. 

Powerful smash (Recharge 5-6). The bone lord makes a powerful sweeping attack with its massive arms. Each creature within 10 ft. of the bone lord must make a DC 16 dexterity saving throw or take 29 (4d12+5) bludgeoning damage and be knocked prone. On a successful save throw creature takes half damage and is not knocked prone.

Skeletal Assimilation. The bone lord is able to heal itself by reconnecting its lost pieces of bone. As a bonus action, the bone lord can slam a skeleton into its body, Regaining 15 hit points. The skeleton must have at least 1 hit point to regain hit points.

Berserk. If its creator falls unconcious or it drops below 20 hp, Boney will go berserk. In this state it has advantage on attacks, strength checks and ability checks and will attack the nearest thing to it, its creator must use an action to calm it DC15 Arcana Check.

Previous Versions

Name Date Modified Views Adds Version Actions
8/21/2019 1:22:57 PM
49
1
1
Coming Soon

Monster Tags: undead

MrSuperCool

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