Armor Class
12
No Armor
Hit Points
26
(3d10)
Speed
20 ft.
STR
14
(+2)
DEX
8
(-1)
CON
14
(+2)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +4
Skills
Investigation +4
Damage Resistances
Acid
Condition Immunities
Grappled
Senses
Unknown Can sense when other nearby husks are in danger or have seen non-husks, Passive Perception 12
Languages
Common English (broken)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Claw. Melee Attack: ±3 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.
Bulldoze. Melee Attack: +4 to hit, 45417 ft., one target. Hit: 6 (1d6 + 4) force damage.
Bite. Melee Attack: +2 to hit, ft., one target. Hit: 3 (1d6 + 3) piercing damage.
Bonus Actions
Call to the Husks: Using a bonus action call over 1d4 Husks to its location from 30 feet away. Can only be used once per combat.
Explode: Using a bonus action the Walking Whale can choose to explode, erupting stomach acid, every creature within a 10-foot radius gets covered and takes 1d6 acid damage.
Description
Walking Whales were once happily fed in life, now they walk around as a stomach acid time bomb.
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