Large Humanoid (Human), Neutral
Armor Class 12 No Armor
Hit Points 26 (3d10)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +4
Skills Investigation +4
Damage Resistances Acid
Condition Immunities Grappled
Senses Unknown Can sense when other nearby husks are in danger or have seen non-husks, Passive Perception 12
Languages Common English (broken)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Claw. Melee Attack: ±3 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Bulldoze. Melee Attack: +4 to hit, 45417 ft., one target. Hit: 6 (1d6 + 4) force damage.

Bite. Melee Attack:  +2 to hit, ft., one target. Hit: 3 (1d6 + 3) piercing damage.

Bonus Actions

Call to the Husks: Using a bonus action call over 1d4 Husks to its location from 30 feet away. Can only be used once per combat.

Explode: Using a bonus action the Walking Whale can choose to explode, erupting stomach acid, every creature within a 10-foot radius gets covered and takes 1d6 acid damage.

Description

Walking Whales were once happily fed in life, now they walk around as a stomach acid time bomb.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillUrban

TacoKing213

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