Medium Undead, Any Evil Alignment
Armor Class 10
Hit Points 22 (5d6 + 9)
Speed 25 ft.
STR
13 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

 

Ray of Frost

  • Casting Time: 1 action
  • Range: 60 feet
  • Target: A creature within range
  • Components: V S
  • Duration: Instantaneous
  • A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

MrBlazeMC

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